cropped-img-20170405-wa0016.jpgCreative Electronics mini project

For Creative Electronics I worked with someone else as a duo to complete the assignments. As a final assignment we we asked to do a quick project and create something electronically impressive.

We decided to make a parasol that automatically tracks the movement of the sun and adjusts its position towards it. Unfortunately we weren’t able make it move like we intended it to, but nonetheless it did move and stop at the light.

Our report: Final Report DBB200 by Group 76

Our poster: Poster miniproject CE

Main menu of created game

Design for Games & Play I; Game Design

During the course Game Design I worked on creating a game in Unity from nothing. I was mainly in charge of the visuals , however also contributed code of the enemies. During the progress of creating this game I worked with a interdisciplinary group of people of different studies.

Tangible & Embodied interaction Design

During this course I got the opportunity to work a design case for the company Epson.

The Colorado printer has a graphical user interface (GUI) for operating print jobs. However, the main disadvantage of this interface is that print operators have to perform multiple actions before being able to complete their goal. Printer settings are hidden behind icons which can only be accessed by an enforced sequential interaction.

Our design team proposes a tangible user interface (TUI), called Print Station, to enhance human interaction with the design system. The Print Station includes the same functionalities as the current GUI.

Project B2.1 Shared interactions in social systems

In this project I had the opportunity to work on a design case for the GGD.

The “GGD Lighting Interface” is an interface developed with the
purpose of making it easy for employees to incorporate their own light
preference in a shared working space. The interface is designed for the
GGD Brabant Zuidoost who are switching their existing lighting system
to a digital connected one. The final design consists of a tangible
interface that is placed next to a group of tables and is in direct
connection with the lights above these tables. The way the system is
designed eliminates awkwardness between employees. The system
uses an NFC scanner, which enables every employee to quickly set
their own preference. The quick and simple interactions do not disturb
the workflow and therefore make the interface ideal in working spaces
like the GGD offices in Eindhoven.

Designing for Multiple Stakeholders

In this Course I was able to work on a design case for the company Recornect. This design case was a bit different than other projects as we didn’t make a prototype and had to change an existing design. Furthermore we had to convince the stakeholder the business value this design would bring.