Math, Data & Computing is the area which was the most challenging to develop. While doing the bachelor I chose some courses within this area in order to learn of the uses of data and if my interest lied in it.Throughout the courses I learnt about making observations across individuals, time or space and to identify emerging patterns. For example I was able to apply this during project 3 in which we analyzed the evaluation done with individuals. Furthermore in courses such as Making sense of sensors I learned to acquire, filter and represent data. In the course Introduction to modeling I was able to work with other to create a model for evacuation. With this knowledge during my bachelor studies I mainly applied and learned to use it to filter data and use this to generate insight on the designs to improve them or to understand the flaws and strengths. I also learned how to have this work be understandable in a group environment  I learnt data thanks to the world becoming a more intelligent world, it is valuable to know how to gather and us it. Furthermore also the dilemmas it brings to have this numerous amount of information available.

  • Applied natural sciences conceptual
  • Calculus
  • Design <> Research
  • Introduction to modeling
  • Making Sense of Sensors
  • Project 3

User & Society is an area that I would consider to have addressed the most during the bachelor. During the bachelor and courses I learned different perspectives and processes how to design. From this I believe design is capable of creating value for people. It can have impact to them physically but also mentally. From courses such as Introduction Psychology and Technology or Human Factors, basic awareness of psychology as well as the methods to gather qualitative and quantitative methods I learned to apply to projects. It became clear to me that when working with people, it is important to not forget that they are human. Being sensitive and respectful towards them as main stakeholders helped to improve my designs significantly.  Furthermore I learned to also apply this to working with others beside the stakeholders.

Some courses that influenced me throughout my bachelor even until now are : The course User-centered design which introduced and taught me about the user-centered approach to I have during the course I noticed and learned that this way of working really helps making something that is more useful and better for users than just simply designing a product and later finding out the users cannot use it or don’t have any need for it. During the course I worked in a group to apply this new knowledge by designing a product.

Beside this course, the course Intercultural design also helped me gain insight about how people can few things different and that when designing a product, paying attention and being aware for which culture your making it can help me prevent misunderstandings. Preventing these misunderstandings can help my products be successful. During the course I saw different examples of these situation and practiced applying the knowledge to an old project. For example I worked on an interview with an expat, about his experience about cultural differences. From this thinking I can now apply how to look from different cultures and our target group.

  • Projects 1, 2, 3
  • User-Centered Design
  • Intercultural Design
  • Designing for the Everyday
  • From Idea to Design
  • USE Basics
  • Empathy with the users
  • Aesthetics of Interaction
  • Introduction Psychology and Technology
  • Human Factors

Creativity & Aesthetics is an area I wanted to develop a lot. I wanted to developed this area from the beginning. At first I tried to improve my skills in general by starting to learn how to use programs like adobe illustrator or Photoshop. Later I was able to apply these during my Bachelor.

During the bachelor I kept getting reminded to design you need to be creative and inquisitive. There were many situations in which I began to work without knowing only little. This required me to learn and use different creative techniques in order to approach designing. Many of these techniques I have learned also from some of the courses which were also mentioned User & Society.

Besides creativity, also aesthetics was considered every design. During the course of Aesthetics of Interaction, I started really considering that the design beside the form being visually pleasing it can also help convey information or guide the user. For example during the course Designing for the Everyday I had to think about how the aesthetic and interaction After this I tried to consider this during the rest of the bachelor. Furthermore also considering material and interaction were aspects that I tried to practice. This often resulted in creating iterations during the design process.

  • Projects 1,2,3
  • Designing for the Everyday
  • Tangible and Embodied Interaction
  • Design for games & play; Game design
  • Aesthetics of Interaction
  • Multisensorial Design; Sound Design

Technology & Realization is one of the areas which always was considered during my bachelor. In order to design interactive systems and building prototypes, I often had to choose the appropriate sensors, algorithms, circuits and mechanisms. I followed the courses such as Creative Electronics and Creative Programming which helped me develop this area of expertise. These courses and others made me learn skills such as using electronics, creating CAD models, or programming.

Furthermore this this knowledge also helped me being able to communicate with people of other disciplines. For example during courses like Engineering Design and Technologies for Connectivity. In these situations My position as designer often came to be one who had to make decisions. Therefore while working in this expertise area I not only learned usable skills, it also taught me personal skills such as confidence.

  • Creative Programming
  • Project 1,2,3
  • Applied Physics
  • Creative Electronics
  • Engineering Design
  • Making Sense of Sensors
  • Tangible and Embodied Interaction
  • Technologies for Connectivity
  • Intelligent Interactive Products
  • Design for games & play; Game design

Business & Entrepreneurship is an area of which I enjoyed a lot to work on during my bachelor. In this area it is expected to learn how to create new value propositions, and be capable of validating business cases, through real-life testing. They understand economic and financial models addressing manufacturing, sales, service, use and re-use. I followed the course Designing for multiple stakeholders to improve this area. I decided to follow this because had absolutely no experience in this area and therefore wanted to improve this and apply it to my project 1 at the same time. During this course I had the chance to work for an existing company which also helped me apply the knowledge gained from the course in real life. The things I learned here mainly was to make a design proposal with keeping the values from different stakeholders in mind. This was taught by introducing me to tools like value proposition canvas, value flow model, etc..

This area therefore also helped me improve my User & Society area by applying some of that experience during this course. Besides learning how to manage between different stakeholders I also got some more experience with arguing a design proposal with business models. This knowledge I could test and expand in other courses in the bachelor as well.

  • Designing with and for Multiple Stakeholder
  • Introduction to Business Design
  • Interdisciplinary Innovation
  • Design innovation methods